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An Animated Model for Cultural Outreach and Engagement

Author: 
Amalie Sinclair
Topic: 
Education & Public Outreach
Delivered As: 
Poster
Abstract Text: 

This year the educational animation project from DSEA demonstrates various existing concepts, an interactive scenario for Mankind's return to the Moon. These concepts range from NASA's LANCE/PISCES, ISRU (Dr Metzger), ATHELETE, RASSOR (Kennedy SwampWorks), to commercial solutions such as Bigalows BA-330 Module which in this scenario, is working alongside and included together with NASA Inflatable Lunar Habitat

(http://www.nss.org/settlement/moon/library/LB2-303-InflatableHabitation.pdf)

We are illustrating one of many possible scenarios. However the animation will present a variety of features working together and at various stages such as the initial communications set up on Malapert Peak, Trans-Formers for Lunar Extreme Environments, Prospecting and ISRU, establishing a Intermediary Operating Capacity (IOC) Base, and finally permitting mankind's return to the Moon for long term durations.

Our objectives for this project include demonstrating to the general public, the ability to return to the Moon in the near term, and encouraging them to take an active interest.

For educational purposes we will also feature related materials such as standard images drawn from the video master files and the provided within associated courses, including text and recorded lectures, suitable for students in High School and at University levels and which may be readily translated. Such specialized components will be integrated after the final production of animations at the end of May.

Although the current iteration of this project is a work in progress and is far from complete, we aim to include many revisions and further details for the upcoming final release, together with a far superior graphical imagery. Visual economies will be obtained as well as tweaks to timing, making for a comprehensive and seamless media presence. The final animation will run at just over 6 minutes.

Our parent organization DSEA (Discover Science Engineering and Arts) has developed a pilot space educational program in several districts of Iraq, Turkey and Syria. Our audiences are young and enthusiastic, and without formal training, yet we continue to be astonished at their immediate insight, ability and understanding. Even within the tragedy of warfare and dislocation, the awareness of a common universe and the inspiring objectives, brings our students renewed expectation,
and sense of optimism for the future.

Our animation program has been established through Glasgow Caledonian University, as part of a formative “industrial model “ and within a comprehensive scientific advisory group. These animation students typically have no background in STEM and approach the subject matter through an engagement for the arts and humanities. Many students in the mid-east would be thrilled to discover the moons of Mars or to travel to an asteroid, and walk across the lunar surface, and they would be delighted to find the accessible pathways to study and career. As the virtual world becomes a comprehensive global asset and the future phases of an international space development continue to unfold, we will find many ways to meet the growing demands for an original educational thematic.

SSERVI Identifier: 
NESF2016-125

About SSERVI
Recognizing that science and human exploration are mutually enabling, NASA created the Solar System Exploration Research Virtual Institute (SSERVI) to address basic and applied scientific questions fundamental to understanding the Moon, Near Earth Asteroids, the Martian moons Phobos and Deimos, and the near space environments of these target bodies. As a virtual institute, SSERVI funds investigators at a broad range of domestic institutions, bringing them together along with international partners via virtual technology to enable new scientific efforts."